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T_BUG
- Static variable in class mechanics.
PokemonType
T_BUG
- Static variable in class mechanics.
PokemonType
T_DARK
- Static variable in class mechanics.
PokemonType
T_DARK
- Static variable in class mechanics.
PokemonType
T_DRAGON
- Static variable in class mechanics.
PokemonType
T_DRAGON
- Static variable in class mechanics.
PokemonType
T_ELECTRIC
- Static variable in class mechanics.
PokemonType
T_ELECTRIC
- Static variable in class mechanics.
PokemonType
T_FIGHTING
- Static variable in class mechanics.
PokemonType
T_FIGHTING
- Static variable in class mechanics.
PokemonType
T_FIRE
- Static variable in class mechanics.
PokemonType
T_FIRE
- Static variable in class mechanics.
PokemonType
T_FLYING
- Static variable in class mechanics.
PokemonType
T_FLYING
- Static variable in class mechanics.
PokemonType
T_GHOST
- Static variable in class mechanics.
PokemonType
T_GHOST
- Static variable in class mechanics.
PokemonType
T_GRASS
- Static variable in class mechanics.
PokemonType
T_GRASS
- Static variable in class mechanics.
PokemonType
T_GROUND
- Static variable in class mechanics.
PokemonType
T_GROUND
- Static variable in class mechanics.
PokemonType
T_ICE
- Static variable in class mechanics.
PokemonType
T_ICE
- Static variable in class mechanics.
PokemonType
T_NORMAL
- Static variable in class mechanics.
PokemonType
Constants representing each of the types.
T_NORMAL
- Static variable in class mechanics.
PokemonType
Constants representing each of the types.
T_POISON
- Static variable in class mechanics.
PokemonType
T_POISON
- Static variable in class mechanics.
PokemonType
T_PSYCHIC
- Static variable in class mechanics.
PokemonType
T_PSYCHIC
- Static variable in class mechanics.
PokemonType
T_ROCK
- Static variable in class mechanics.
PokemonType
T_ROCK
- Static variable in class mechanics.
PokemonType
T_STEEL
- Static variable in class mechanics.
PokemonType
T_STEEL
- Static variable in class mechanics.
PokemonType
T_TYPELESS
- Static variable in class mechanics.
PokemonType
T_TYPELESS
- Static variable in class mechanics.
PokemonType
T_WATER
- Static variable in class mechanics.
PokemonType
T_WATER
- Static variable in class mechanics.
PokemonType
ThreadedQueue
- Class in
shoddybattle.util
Java 1.5 has this built in as java.util.BlockingQueue, but the version we are using - 1.4 - does not.
ThreadedQueue
- Class in
shoddybattle.util
Java 1.5 has this built in as java.util.BlockingQueue, but the version we are using - 1.4 - does not.
ThreadedQueue(ThreadedQueue.QueueDelegate)
- Constructor for class shoddybattle.util.
ThreadedQueue
Creates a new instance of ThreadedQueue.
ThreadedQueue(ThreadedQueue.QueueDelegate)
- Constructor for class shoddybattle.util.
ThreadedQueue
Creates a new instance of ThreadedQueue.
ThreadedQueue.QueueDelegate
- Interface in
shoddybattle.util
Callback used to handle items in the queue as they are pulled off.
ThreadedQueue.QueueDelegate
- Interface in
shoddybattle.util
Callback used to handle items in the queue as they are pulled off.
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.AttractEffect
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.AttractEffect
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.CoEffect
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.CoEffect
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.FixedAttackEffect
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.FixedAttackEffect
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.LockOnEffect
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.LockOnEffect
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.SubstituteEffect
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.SubstituteEffect
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.TrappingEffect
tick(Pokemon)
- Method in class mechanics.moves.
MoveList.TrappingEffect
tick(Pokemon)
- Method in class mechanics.statuses.abilities.
IntrinsicAbility
Intrinsic abilities generally do not tick.
tick(Pokemon)
- Method in class mechanics.statuses.abilities.
IntrinsicAbility
Intrinsic abilities generally do not tick.
tick(Pokemon)
- Method in class mechanics.statuses.
AwesomeEffect
Awesome removes 1/8 max HP multiplied by the number of active turns each round.
tick(Pokemon)
- Method in class mechanics.statuses.
AwesomeEffect
Awesome removes 1/8 max HP multiplied by the number of active turns each round.
tick(Pokemon)
- Method in class mechanics.statuses.
BurnEffect
Burn removes 1/8 max health each round.
tick(Pokemon)
- Method in class mechanics.statuses.
BurnEffect
Burn removes 1/8 max health each round.
tick(Pokemon)
- Method in class mechanics.statuses.
ChargeEffect
tick(Pokemon)
- Method in class mechanics.statuses.
ChargeEffect
tick(Pokemon)
- Method in class mechanics.statuses.
ConfuseEffect
tick(Pokemon)
- Method in class mechanics.statuses.
ConfuseEffect
tick(Pokemon)
- Method in class mechanics.statuses.field.
FieldEffect
Tick the effect on its associated field.
tick(Pokemon)
- Method in class mechanics.statuses.field.
FieldEffect
Tick the effect on its associated field.
tick(Pokemon)
- Method in class mechanics.statuses.
FlinchEffect
tick(Pokemon)
- Method in class mechanics.statuses.
FlinchEffect
tick(Pokemon)
- Method in class mechanics.statuses.
FreezeEffect
tick(Pokemon)
- Method in class mechanics.statuses.
FreezeEffect
tick(Pokemon)
- Method in class mechanics.statuses.
MultipleStatChangeEffect
tick(Pokemon)
- Method in class mechanics.statuses.
MultipleStatChangeEffect
tick(Pokemon)
- Method in class mechanics.statuses.
ParalysisEffect
tick(Pokemon)
- Method in class mechanics.statuses.
ParalysisEffect
tick(Pokemon)
- Method in class mechanics.statuses.
PercentEffect
tick(Pokemon)
- Method in class mechanics.statuses.
PercentEffect
tick(Pokemon)
- Method in class mechanics.statuses.
PoisonEffect
Poison removes 1/8 max health each round.
tick(Pokemon)
- Method in class mechanics.statuses.
PoisonEffect
Poison removes 1/8 max health each round.
tick(Pokemon)
- Method in class mechanics.statuses.
SleepEffect
tick(Pokemon)
- Method in class mechanics.statuses.
SleepEffect
tick(Pokemon)
- Method in class mechanics.statuses.
StatChangeEffect
tick(Pokemon)
- Method in class mechanics.statuses.
StatChangeEffect
tick(Pokemon)
- Method in class mechanics.statuses.
StatusEffect
Called each turn that this status effect is applied to a pokemon.
tick(Pokemon)
- Method in class mechanics.statuses.
StatusEffect
Called each turn that this status effect is applied to a pokemon.
tick(Pokemon)
- Method in class mechanics.statuses.
ToxicEffect
Toxic removes 1/16, 2/16, 3/16, etc.
tick(Pokemon)
- Method in class mechanics.statuses.
ToxicEffect
Toxic removes 1/16, 2/16, 3/16, etc.
tickField(BattleField)
- Method in class mechanics.moves.
MoveList.PartyEffect
tickField(BattleField)
- Method in class mechanics.moves.
MoveList.PartyEffect
tickField(BattleField)
- Method in class mechanics.moves.
MoveList.SpeedSwapEffect
tickField(BattleField)
- Method in class mechanics.moves.
MoveList.SpeedSwapEffect
tickField(BattleField)
- Method in class mechanics.moves.
MoveList.SpikesEffect
tickField(BattleField)
- Method in class mechanics.moves.
MoveList.SpikesEffect
tickField(BattleField)
- Method in class mechanics.statuses.field.
FieldEffect
Tick the effect on the whole field.
tickField(BattleField)
- Method in class mechanics.statuses.field.
FieldEffect
Tick the effect on the whole field.
tickField(BattleField)
- Method in class mechanics.statuses.field.
WeatherEffect
Handle the number of turns that this effect will last for.
tickField(BattleField)
- Method in class mechanics.statuses.field.
WeatherEffect
Handle the number of turns that this effect will last for.
tickPokemon(Pokemon)
- Method in class mechanics.statuses.field.
FieldEffect
Tick the effect on a pokemon.
tickPokemon(Pokemon)
- Method in class mechanics.statuses.field.
FieldEffect
Tick the effect on a pokemon.
tickPokemon(Pokemon)
- Method in class mechanics.statuses.field.
HailEffect
Does 1/16 of a Pokemon's health worth of damage each turn if the Pokemon is not Ice type.
tickPokemon(Pokemon)
- Method in class mechanics.statuses.field.
HailEffect
Does 1/16 of a Pokemon's health worth of damage each turn if the Pokemon is not Ice type.
tickPokemon(Pokemon)
- Method in class mechanics.statuses.field.
RainEffect
tickPokemon(Pokemon)
- Method in class mechanics.statuses.field.
RainEffect
tickPokemon(Pokemon)
- Method in class mechanics.statuses.field.
SandstormEffect
Does 1/16 of a Pokemon's health worth of damage each turn if the Pokemon is not Ground, Rock, or Steel type, or has the sand veil ability.
tickPokemon(Pokemon)
- Method in class mechanics.statuses.field.
SandstormEffect
Does 1/16 of a Pokemon's health worth of damage each turn if the Pokemon is not Ground, Rock, or Steel type, or has the sand veil ability.
tickPokemon(Pokemon)
- Method in class mechanics.statuses.field.
SunEffect
tickPokemon(Pokemon)
- Method in class mechanics.statuses.field.
SunEffect
tickWeather(BattleField)
- Method in class mechanics.statuses.field.
HailEffect
Tick this effect for the whole field.
tickWeather(BattleField)
- Method in class mechanics.statuses.field.
HailEffect
Tick this effect for the whole field.
tickWeather(BattleField)
- Method in class mechanics.statuses.field.
RainEffect
Tick this effect for the whole field.
tickWeather(BattleField)
- Method in class mechanics.statuses.field.
RainEffect
Tick this effect for the whole field.
tickWeather(BattleField)
- Method in class mechanics.statuses.field.
SandstormEffect
Tick this effect for the whole field.
tickWeather(BattleField)
- Method in class mechanics.statuses.field.
SandstormEffect
Tick this effect for the whole field.
tickWeather(BattleField)
- Method in class mechanics.statuses.field.
SunEffect
Tick this effect for the whole field.
tickWeather(BattleField)
- Method in class mechanics.statuses.field.
SunEffect
Tick this effect for the whole field.
tickWeather(BattleField)
- Method in class mechanics.statuses.field.
WeatherEffect
Tick the weather on this field.
tickWeather(BattleField)
- Method in class mechanics.statuses.field.
WeatherEffect
Tick the weather on this field.
TimeInterval
- Class in
shoddybattle.util
This class represents a difference between two times, rather than an an absolute value of time.
TimeInterval
- Class in
shoddybattle.util
This class represents a difference between two times, rather than an an absolute value of time.
TimeInterval(long)
- Constructor for class shoddybattle.util.
TimeInterval
Create a time interval with the given length.
TimeInterval(long)
- Constructor for class shoddybattle.util.
TimeInterval
Create a time interval with the given length.
toString()
- Method in class mechanics.
PokemonType
Get a textual representation of this type.
toString()
- Method in class mechanics.
PokemonType
Get a textual representation of this type.
toString()
- Method in class netbattle.
BattleServer.ChatQueueItem
toString()
- Method in class netbattle.
BattleServer.ChatQueueItem
toString()
- Method in class netbattle.database.
ServerListEntry
toString()
- Method in class netbattle.database.
ServerListEntry
ToxicEffect
- Class in
mechanics.statuses
ToxicEffect
- Class in
mechanics.statuses
ToxicEffect()
- Constructor for class mechanics.statuses.
ToxicEffect
Creates a new instance of ToxicEffect
ToxicEffect()
- Constructor for class mechanics.statuses.
ToxicEffect
Creates a new instance of ToxicEffect
transformChoice(Pokemon, BattleMechanics, MoveListEntry)
- Method in class mechanics.statuses.items.
ChoiceBandItem
transformChoice(Pokemon, BattleMechanics, MoveListEntry)
- Method in class mechanics.statuses.items.
ChoiceBandItem
TrappingAbility
- Class in
mechanics.statuses.abilities
TrappingAbility
- Class in
mechanics.statuses.abilities
TrappingAbility(String)
- Constructor for class mechanics.statuses.abilities.
TrappingAbility
Creates a new instance of TrappingAbility
TrappingAbility(String)
- Constructor for class mechanics.statuses.abilities.
TrappingAbility
Creates a new instance of TrappingAbility
Overview
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