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F

faint() - Method in class shoddybattle.Pokemon
Cause this pokemon to faint.
faint() - Method in class shoddybattle.Pokemon
Cause this pokemon to faint.
FIELD_TEXT - Static variable in class netbattle.messages.NetMessage
 
FIELD_TEXT - Static variable in class netbattle.messages.NetMessage
 
FieldEffect - Class in mechanics.statuses.field
This class represents a StatusEffect that is applied to a whole battle field, rather than a single pokemon.
FieldEffect - Class in mechanics.statuses.field
This class represents a StatusEffect that is applied to a whole battle field, rather than a single pokemon.
FieldEffect() - Constructor for class mechanics.statuses.field.FieldEffect
 
FieldEffect() - Constructor for class mechanics.statuses.field.FieldEffect
 
FieldTextMessage - Class in netbattle.messages
 
FieldTextMessage - Class in netbattle.messages
 
FieldTextMessage() - Constructor for class netbattle.messages.FieldTextMessage
 
FieldTextMessage(int, String) - Constructor for class netbattle.messages.FieldTextMessage
Creates a new instance of FieldTextMessage
FieldTextMessage() - Constructor for class netbattle.messages.FieldTextMessage
 
FieldTextMessage(int, String) - Constructor for class netbattle.messages.FieldTextMessage
Creates a new instance of FieldTextMessage
FileImpl - Class in netbattle.database.registry
This is an implementation of the AccountRegistry that uses only flat files.
FileImpl - Class in netbattle.database.registry
This is an implementation of the AccountRegistry that uses only flat files.
FileImpl(String, long) - Constructor for class netbattle.database.registry.FileImpl
Creates a new instance of FileImpl
FileImpl(String, long) - Constructor for class netbattle.database.registry.FileImpl
Creates a new instance of FileImpl
FINALISE_CHALLENGE - Static variable in class netbattle.messages.NetMessage
 
FINALISE_CHALLENGE - Static variable in class netbattle.messages.NetMessage
 
FinaliseChallengeMessage - Class in netbattle.messages
 
FinaliseChallengeMessage - Class in netbattle.messages
 
FinaliseChallengeMessage(int, Pokemon[]) - Constructor for class netbattle.messages.FinaliseChallengeMessage
Creates a new instance of FinaliseChallengeMessage
FinaliseChallengeMessage(int, Pokemon[]) - Constructor for class netbattle.messages.FinaliseChallengeMessage
Creates a new instance of FinaliseChallengeMessage
finalize() - Method in class netbattle.database.ConnectionPool
Finalise this pool.
finalize() - Method in class netbattle.database.ConnectionPool
Finalise this pool.
finalize() - Method in class netbattle.database.registry.AccountRegistry
In case close() is not otherwise called, this finialiser ensures that the account registry is properly closed.
finalize() - Method in class netbattle.database.registry.AccountRegistry
In case close() is not otherwise called, this finialiser ensures that the account registry is properly closed.
finalize() - Method in class shoddybattle.util.ThreadedQueue
Just in case we forget to stop the queue, this method will save us.
finalize() - Method in class shoddybattle.util.ThreadedQueue
Just in case we forget to stop the queue, this method will save us.
FIND_ALIASES_MESSAGE - Static variable in class netbattle.messages.NetMessage
 
FIND_ALIASES_MESSAGE - Static variable in class netbattle.messages.NetMessage
 
FindAliasesMessage - Class in netbattle.messages
 
FindAliasesMessage - Class in netbattle.messages
 
FindAliasesMessage(String, List) - Constructor for class netbattle.messages.FindAliasesMessage
Creates a new instance of FindAliasesMessage
FindAliasesMessage(String, List) - Constructor for class netbattle.messages.FindAliasesMessage
Creates a new instance of FindAliasesMessage
FlinchEffect - Class in mechanics.statuses
 
FlinchEffect - Class in mechanics.statuses
 
FlinchEffect() - Constructor for class mechanics.statuses.FlinchEffect
Creates a new instance of ConfuseEffect
FlinchEffect(int) - Constructor for class mechanics.statuses.FlinchEffect
Normally 'rounds' = 1, but hyper beam can be considered a flinch effect for two rounds, since the first round it will not have any effect.
FlinchEffect() - Constructor for class mechanics.statuses.FlinchEffect
Creates a new instance of ConfuseEffect
FlinchEffect(int) - Constructor for class mechanics.statuses.FlinchEffect
Normally 'rounds' = 1, but hyper beam can be considered a flinch effect for two rounds, since the first round it will not have any effect.
formatDate(Date) - Static method in class netbattle.BattleServer.ChatQueueItem
 
formatDate(Date) - Static method in class netbattle.BattleServer.ChatQueueItem
 
formatTime(Date) - Static method in class netbattle.BattleServer.ChatQueueItem
 
formatTime(Date) - Static method in class netbattle.BattleServer.ChatQueueItem
 
FreezeEffect - Class in mechanics.statuses
TODO: Account for fire moves thawing out pokemon.
FreezeEffect - Class in mechanics.statuses
TODO: Account for fire moves thawing out pokemon.
FreezeEffect() - Constructor for class mechanics.statuses.FreezeEffect
 
FreezeEffect() - Constructor for class mechanics.statuses.FreezeEffect
 

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