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faint()
- Method in class shoddybattle.
Pokemon
Cause this pokemon to faint.
faint()
- Method in class shoddybattle.
Pokemon
Cause this pokemon to faint.
FIELD_TEXT
- Static variable in class netbattle.messages.
NetMessage
FIELD_TEXT
- Static variable in class netbattle.messages.
NetMessage
FieldEffect
- Class in
mechanics.statuses.field
This class represents a StatusEffect that is applied to a whole battle field, rather than a single pokemon.
FieldEffect
- Class in
mechanics.statuses.field
This class represents a StatusEffect that is applied to a whole battle field, rather than a single pokemon.
FieldEffect()
- Constructor for class mechanics.statuses.field.
FieldEffect
FieldEffect()
- Constructor for class mechanics.statuses.field.
FieldEffect
FieldTextMessage
- Class in
netbattle.messages
FieldTextMessage
- Class in
netbattle.messages
FieldTextMessage()
- Constructor for class netbattle.messages.
FieldTextMessage
FieldTextMessage(int, String)
- Constructor for class netbattle.messages.
FieldTextMessage
Creates a new instance of FieldTextMessage
FieldTextMessage()
- Constructor for class netbattle.messages.
FieldTextMessage
FieldTextMessage(int, String)
- Constructor for class netbattle.messages.
FieldTextMessage
Creates a new instance of FieldTextMessage
FileImpl
- Class in
netbattle.database.registry
This is an implementation of the AccountRegistry that uses only flat files.
FileImpl
- Class in
netbattle.database.registry
This is an implementation of the AccountRegistry that uses only flat files.
FileImpl(String, long)
- Constructor for class netbattle.database.registry.
FileImpl
Creates a new instance of FileImpl
FileImpl(String, long)
- Constructor for class netbattle.database.registry.
FileImpl
Creates a new instance of FileImpl
FINALISE_CHALLENGE
- Static variable in class netbattle.messages.
NetMessage
FINALISE_CHALLENGE
- Static variable in class netbattle.messages.
NetMessage
FinaliseChallengeMessage
- Class in
netbattle.messages
FinaliseChallengeMessage
- Class in
netbattle.messages
FinaliseChallengeMessage(int, Pokemon[])
- Constructor for class netbattle.messages.
FinaliseChallengeMessage
Creates a new instance of FinaliseChallengeMessage
FinaliseChallengeMessage(int, Pokemon[])
- Constructor for class netbattle.messages.
FinaliseChallengeMessage
Creates a new instance of FinaliseChallengeMessage
finalize()
- Method in class netbattle.database.
ConnectionPool
Finalise this pool.
finalize()
- Method in class netbattle.database.
ConnectionPool
Finalise this pool.
finalize()
- Method in class netbattle.database.registry.
AccountRegistry
In case close() is not otherwise called, this finialiser ensures that the account registry is properly closed.
finalize()
- Method in class netbattle.database.registry.
AccountRegistry
In case close() is not otherwise called, this finialiser ensures that the account registry is properly closed.
finalize()
- Method in class shoddybattle.util.
ThreadedQueue
Just in case we forget to stop the queue, this method will save us.
finalize()
- Method in class shoddybattle.util.
ThreadedQueue
Just in case we forget to stop the queue, this method will save us.
FIND_ALIASES_MESSAGE
- Static variable in class netbattle.messages.
NetMessage
FIND_ALIASES_MESSAGE
- Static variable in class netbattle.messages.
NetMessage
FindAliasesMessage
- Class in
netbattle.messages
FindAliasesMessage
- Class in
netbattle.messages
FindAliasesMessage(String, List)
- Constructor for class netbattle.messages.
FindAliasesMessage
Creates a new instance of FindAliasesMessage
FindAliasesMessage(String, List)
- Constructor for class netbattle.messages.
FindAliasesMessage
Creates a new instance of FindAliasesMessage
FlinchEffect
- Class in
mechanics.statuses
FlinchEffect
- Class in
mechanics.statuses
FlinchEffect()
- Constructor for class mechanics.statuses.
FlinchEffect
Creates a new instance of ConfuseEffect
FlinchEffect(int)
- Constructor for class mechanics.statuses.
FlinchEffect
Normally 'rounds' = 1, but hyper beam can be considered a flinch effect for two rounds, since the first round it will not have any effect.
FlinchEffect()
- Constructor for class mechanics.statuses.
FlinchEffect
Creates a new instance of ConfuseEffect
FlinchEffect(int)
- Constructor for class mechanics.statuses.
FlinchEffect
Normally 'rounds' = 1, but hyper beam can be considered a flinch effect for two rounds, since the first round it will not have any effect.
formatDate(Date)
- Static method in class netbattle.
BattleServer.ChatQueueItem
formatDate(Date)
- Static method in class netbattle.
BattleServer.ChatQueueItem
formatTime(Date)
- Static method in class netbattle.
BattleServer.ChatQueueItem
formatTime(Date)
- Static method in class netbattle.
BattleServer.ChatQueueItem
FreezeEffect
- Class in
mechanics.statuses
TODO: Account for fire moves thawing out pokemon.
FreezeEffect
- Class in
mechanics.statuses
TODO: Account for fire moves thawing out pokemon.
FreezeEffect()
- Constructor for class mechanics.statuses.
FreezeEffect
FreezeEffect()
- Constructor for class mechanics.statuses.
FreezeEffect
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