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EffectClause
- Class in
mechanics.clauses
This clause prevents a trainer from putting a particular status on more than one of the opponent's pokemon at a time.
EffectClause
- Class in
mechanics.clauses
This clause prevents a trainer from putting a particular status on more than one of the opponent's pokemon at a time.
EffectClause(Class)
- Constructor for class mechanics.clauses.
EffectClause
EffectClause(Class)
- Constructor for class mechanics.clauses.
EffectClause
equals(Object)
- Method in class mechanics.intelligence.
Memory
Return whether two memories are semantically equal.
equals(Object)
- Method in class mechanics.intelligence.
Memory
Return whether two memories are semantically equal.
equals(Object)
- Method in class mechanics.moves.
MoveListEntry
equals(Object)
- Method in class mechanics.moves.
MoveListEntry
equals(Object)
- Method in class mechanics.
PokemonType
Return whether this type is equal to the test type.
equals(Object)
- Method in class mechanics.
PokemonType
Return whether this type is equal to the test type.
equals(Object)
- Method in class mechanics.statuses.abilities.
IntrinsicAbility
equals(Object)
- Method in class mechanics.statuses.abilities.
IntrinsicAbility
equals(Object)
- Method in class mechanics.statuses.
StatusEffect
Determine whether two status effects are equal semantically.
equals(Object)
- Method in class mechanics.statuses.
StatusEffect
Determine whether two status effects are equal semantically.
ERROR_LOG_MESSAGE
- Static variable in class netbattle.messages.
NetMessage
ERROR_LOG_MESSAGE
- Static variable in class netbattle.messages.
NetMessage
executeEffects(Pokemon)
- Method in interface mechanics.statuses.items.
Berry
Execute the effects of the berry
executeEffects(Pokemon)
- Method in interface mechanics.statuses.items.
Berry
Execute the effects of the berry
executeMessage(NetMessage)
- Method in class netbattle.
MessageHandler
Exexcute a message.
executeMessage(NetMessage)
- Method in class netbattle.
MessageHandler
Exexcute a message.
executeMessage(NetMessage)
- Method in class netbattle.
NetClient
executeMessage(NetMessage)
- Method in class netbattle.
NetClient
executeTurn(Pokemon, BattleTurn)
- Method in class mechanics.moves.
MoveList.FixedAttackEffect
executeTurn(Pokemon, BattleTurn)
- Method in class mechanics.moves.
MoveList.FixedAttackEffect
executeTurn(Pokemon, BattleTurn)
- Method in class mechanics.statuses.
FreezeEffect
executeTurn(Pokemon, BattleTurn)
- Method in class mechanics.statuses.
FreezeEffect
executeTurn(Pokemon, BattleTurn)
- Method in class mechanics.statuses.
StatusEffect
This method is called when the pokemon to whom the status effect is applied is just about to execute his turn.
executeTurn(Pokemon, BattleTurn)
- Method in class mechanics.statuses.
StatusEffect
This method is called when the pokemon to whom the status effect is applied is just about to execute his turn.
executeTurn(BattleTurn[])
- Method in class shoddybattle.
BattleField
Execute a turn.
executeTurn(BattleTurn[])
- Method in class shoddybattle.
BattleField
Execute a turn.
executeTurn(BattleTurn)
- Method in class shoddybattle.
Pokemon
This method is called when the pokemon is just about to execute its turn.
executeTurn(BattleTurn)
- Method in class shoddybattle.
Pokemon
This method is called when the pokemon is just about to execute its turn.
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