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E

EffectClause - Class in mechanics.clauses
This clause prevents a trainer from putting a particular status on more than one of the opponent's pokemon at a time.
EffectClause - Class in mechanics.clauses
This clause prevents a trainer from putting a particular status on more than one of the opponent's pokemon at a time.
EffectClause(Class) - Constructor for class mechanics.clauses.EffectClause
 
EffectClause(Class) - Constructor for class mechanics.clauses.EffectClause
 
equals(Object) - Method in class mechanics.intelligence.Memory
Return whether two memories are semantically equal.
equals(Object) - Method in class mechanics.intelligence.Memory
Return whether two memories are semantically equal.
equals(Object) - Method in class mechanics.moves.MoveListEntry
 
equals(Object) - Method in class mechanics.moves.MoveListEntry
 
equals(Object) - Method in class mechanics.PokemonType
Return whether this type is equal to the test type.
equals(Object) - Method in class mechanics.PokemonType
Return whether this type is equal to the test type.
equals(Object) - Method in class mechanics.statuses.abilities.IntrinsicAbility
 
equals(Object) - Method in class mechanics.statuses.abilities.IntrinsicAbility
 
equals(Object) - Method in class mechanics.statuses.StatusEffect
Determine whether two status effects are equal semantically.
equals(Object) - Method in class mechanics.statuses.StatusEffect
Determine whether two status effects are equal semantically.
ERROR_LOG_MESSAGE - Static variable in class netbattle.messages.NetMessage
 
ERROR_LOG_MESSAGE - Static variable in class netbattle.messages.NetMessage
 
executeEffects(Pokemon) - Method in interface mechanics.statuses.items.Berry
Execute the effects of the berry
executeEffects(Pokemon) - Method in interface mechanics.statuses.items.Berry
Execute the effects of the berry
executeMessage(NetMessage) - Method in class netbattle.MessageHandler
Exexcute a message.
executeMessage(NetMessage) - Method in class netbattle.MessageHandler
Exexcute a message.
executeMessage(NetMessage) - Method in class netbattle.NetClient
 
executeMessage(NetMessage) - Method in class netbattle.NetClient
 
executeTurn(Pokemon, BattleTurn) - Method in class mechanics.moves.MoveList.FixedAttackEffect
 
executeTurn(Pokemon, BattleTurn) - Method in class mechanics.moves.MoveList.FixedAttackEffect
 
executeTurn(Pokemon, BattleTurn) - Method in class mechanics.statuses.FreezeEffect
 
executeTurn(Pokemon, BattleTurn) - Method in class mechanics.statuses.FreezeEffect
 
executeTurn(Pokemon, BattleTurn) - Method in class mechanics.statuses.StatusEffect
This method is called when the pokemon to whom the status effect is applied is just about to execute his turn.
executeTurn(Pokemon, BattleTurn) - Method in class mechanics.statuses.StatusEffect
This method is called when the pokemon to whom the status effect is applied is just about to execute his turn.
executeTurn(BattleTurn[]) - Method in class shoddybattle.BattleField
Execute a turn.
executeTurn(BattleTurn[]) - Method in class shoddybattle.BattleField
Execute a turn.
executeTurn(BattleTurn) - Method in class shoddybattle.Pokemon
This method is called when the pokemon is just about to execute its turn.
executeTurn(BattleTurn) - Method in class shoddybattle.Pokemon
This method is called when the pokemon is just about to execute its turn.

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