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HailEffect
- Class in
mechanics.statuses.field
1.
HailEffect
- Class in
mechanics.statuses.field
1.
HailEffect(int)
- Constructor for class mechanics.statuses.field.
HailEffect
Creates a new instance of HailEffect
HailEffect()
- Constructor for class mechanics.statuses.field.
HailEffect
HailEffect(int)
- Constructor for class mechanics.statuses.field.
HailEffect
Creates a new instance of HailEffect
HailEffect()
- Constructor for class mechanics.statuses.field.
HailEffect
handleItem(Object)
- Method in interface shoddybattle.util.
ThreadedQueue.QueueDelegate
handleItem(Object)
- Method in interface shoddybattle.util.
ThreadedQueue.QueueDelegate
handleLine(PokemonSpeciesData, String)
- Method in class shoddybattle.
UpgradeModFile
Handle a line from the NetBattle mod file.
handleLine(PokemonSpeciesData, String)
- Method in class shoddybattle.
UpgradeModFile
Handle a line from the NetBattle mod file.
hasAbility(String)
- Method in class shoddybattle.
Pokemon
Return whether this pokemon has a particular ability.
hasAbility(String)
- Method in class shoddybattle.
Pokemon
Return whether this pokemon has a particular ability.
hasEffect(StatusEffect)
- Method in class shoddybattle.
Pokemon
Return whether this pokemon has a particular effect.
hasEffect(int)
- Method in class shoddybattle.
Pokemon
Return whether this Pokemon has a particular class of effect.
hasEffect(Class)
- Method in class shoddybattle.
Pokemon
Return whether this Pokemon has a particular class of effect.
hasEffect(StatusEffect)
- Method in class shoddybattle.
Pokemon
Return whether this pokemon has a particular effect.
hasEffect(int)
- Method in class shoddybattle.
Pokemon
Return whether this Pokemon has a particular class of effect.
hasEffect(Class)
- Method in class shoddybattle.
Pokemon
Return whether this Pokemon has a particular class of effect.
hasEffects(BattleField)
- Method in class mechanics.statuses.field.
WeatherEffect
Whether the weather should have effects.
hasEffects(BattleField)
- Method in class mechanics.statuses.field.
WeatherEffect
Whether the weather should have effects.
hasHighCriticalHitRate()
- Method in class mechanics.moves.
PokemonMove
Determine whether this move has a high chance of striking a critical hit.
hasHighCriticalHitRate()
- Method in class mechanics.moves.
PokemonMove
Determine whether this move has a high chance of striking a critical hit.
hasItem(String)
- Method in class shoddybattle.
Pokemon
Return whether this pokemon has a particular item.
hasItem(String)
- Method in class shoddybattle.
Pokemon
Return whether this pokemon has a particular item.
hasSubstitute()
- Method in class shoddybattle.
Pokemon
Return whether this pokemon has a substitute.
hasSubstitute()
- Method in class shoddybattle.
Pokemon
Return whether this pokemon has a substitute.
HealthBasedMove
- Class in
mechanics.moves
A move that does higher damage when the user has more Hp
HealthBasedMove
- Class in
mechanics.moves
A move that does higher damage when the user has more Hp
HealthBasedMove(PokemonType, double, int, boolean)
- Constructor for class mechanics.moves.
HealthBasedMove
HealthBasedMove(PokemonType, double, int, boolean)
- Constructor for class mechanics.moves.
HealthBasedMove
HiddenPowerMove
- Class in
mechanics.moves
HiddenPowerMove
- Class in
mechanics.moves
HiddenPowerMove()
- Constructor for class mechanics.moves.
HiddenPowerMove
Creates a new instance of HiddenPowerMove
HiddenPowerMove()
- Constructor for class mechanics.moves.
HiddenPowerMove
Creates a new instance of HiddenPowerMove
hitsThroughSubstitute()
- Method in class mechanics.moves.
MoveList.AttractEffect
hitsThroughSubstitute()
- Method in class mechanics.moves.
MoveList.AttractEffect
hitsThroughSubstitute()
- Method in class mechanics.statuses.
StatusEffect
Return whether this status effect can apply statuses through a substitute.
hitsThroughSubstitute()
- Method in class mechanics.statuses.
StatusEffect
Return whether this status effect can apply statuses through a substitute.
HoldItem
- Class in
mechanics.statuses.items
This class implements an item that can be held by a pokemon during battle.
HoldItem
- Class in
mechanics.statuses.items
This class implements an item that can be held by a pokemon during battle.
HoldItem(String, String[])
- Constructor for class mechanics.statuses.items.
HoldItem
Initialise a HoldItem that can be used only by certain named pokemon.
HoldItem(boolean, String)
- Constructor for class mechanics.statuses.items.
HoldItem
HoldItem(String)
- Constructor for class mechanics.statuses.items.
HoldItem
Creates a new instance of HoldItem
HoldItem(String, String[])
- Constructor for class mechanics.statuses.items.
HoldItem
Initialise a HoldItem that can be used only by certain named pokemon.
HoldItem(boolean, String)
- Constructor for class mechanics.statuses.items.
HoldItem
HoldItem(String)
- Constructor for class mechanics.statuses.items.
HoldItem
Creates a new instance of HoldItem
HoldItemData
- Class in
mechanics.statuses.items
HoldItemData
- Class in
mechanics.statuses.items
HoldItemData()
- Constructor for class mechanics.statuses.items.
HoldItemData
HoldItemData()
- Constructor for class mechanics.statuses.items.
HoldItemData
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