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HailEffect - Class in mechanics.statuses.field
1.
HailEffect - Class in mechanics.statuses.field
1.
HailEffect(int) - Constructor for class mechanics.statuses.field.HailEffect
Creates a new instance of HailEffect
HailEffect() - Constructor for class mechanics.statuses.field.HailEffect
 
HailEffect(int) - Constructor for class mechanics.statuses.field.HailEffect
Creates a new instance of HailEffect
HailEffect() - Constructor for class mechanics.statuses.field.HailEffect
 
handleItem(Object) - Method in interface shoddybattle.util.ThreadedQueue.QueueDelegate
 
handleItem(Object) - Method in interface shoddybattle.util.ThreadedQueue.QueueDelegate
 
handleLine(PokemonSpeciesData, String) - Method in class shoddybattle.UpgradeModFile
Handle a line from the NetBattle mod file.
handleLine(PokemonSpeciesData, String) - Method in class shoddybattle.UpgradeModFile
Handle a line from the NetBattle mod file.
hasAbility(String) - Method in class shoddybattle.Pokemon
Return whether this pokemon has a particular ability.
hasAbility(String) - Method in class shoddybattle.Pokemon
Return whether this pokemon has a particular ability.
hasEffect(StatusEffect) - Method in class shoddybattle.Pokemon
Return whether this pokemon has a particular effect.
hasEffect(int) - Method in class shoddybattle.Pokemon
Return whether this Pokemon has a particular class of effect.
hasEffect(Class) - Method in class shoddybattle.Pokemon
Return whether this Pokemon has a particular class of effect.
hasEffect(StatusEffect) - Method in class shoddybattle.Pokemon
Return whether this pokemon has a particular effect.
hasEffect(int) - Method in class shoddybattle.Pokemon
Return whether this Pokemon has a particular class of effect.
hasEffect(Class) - Method in class shoddybattle.Pokemon
Return whether this Pokemon has a particular class of effect.
hasEffects(BattleField) - Method in class mechanics.statuses.field.WeatherEffect
Whether the weather should have effects.
hasEffects(BattleField) - Method in class mechanics.statuses.field.WeatherEffect
Whether the weather should have effects.
hasHighCriticalHitRate() - Method in class mechanics.moves.PokemonMove
Determine whether this move has a high chance of striking a critical hit.
hasHighCriticalHitRate() - Method in class mechanics.moves.PokemonMove
Determine whether this move has a high chance of striking a critical hit.
hasItem(String) - Method in class shoddybattle.Pokemon
Return whether this pokemon has a particular item.
hasItem(String) - Method in class shoddybattle.Pokemon
Return whether this pokemon has a particular item.
hasSubstitute() - Method in class shoddybattle.Pokemon
Return whether this pokemon has a substitute.
hasSubstitute() - Method in class shoddybattle.Pokemon
Return whether this pokemon has a substitute.
HealthBasedMove - Class in mechanics.moves
A move that does higher damage when the user has more Hp
HealthBasedMove - Class in mechanics.moves
A move that does higher damage when the user has more Hp
HealthBasedMove(PokemonType, double, int, boolean) - Constructor for class mechanics.moves.HealthBasedMove
 
HealthBasedMove(PokemonType, double, int, boolean) - Constructor for class mechanics.moves.HealthBasedMove
 
HiddenPowerMove - Class in mechanics.moves
 
HiddenPowerMove - Class in mechanics.moves
 
HiddenPowerMove() - Constructor for class mechanics.moves.HiddenPowerMove
Creates a new instance of HiddenPowerMove
HiddenPowerMove() - Constructor for class mechanics.moves.HiddenPowerMove
Creates a new instance of HiddenPowerMove
hitsThroughSubstitute() - Method in class mechanics.moves.MoveList.AttractEffect
 
hitsThroughSubstitute() - Method in class mechanics.moves.MoveList.AttractEffect
 
hitsThroughSubstitute() - Method in class mechanics.statuses.StatusEffect
Return whether this status effect can apply statuses through a substitute.
hitsThroughSubstitute() - Method in class mechanics.statuses.StatusEffect
Return whether this status effect can apply statuses through a substitute.
HoldItem - Class in mechanics.statuses.items
This class implements an item that can be held by a pokemon during battle.
HoldItem - Class in mechanics.statuses.items
This class implements an item that can be held by a pokemon during battle.
HoldItem(String, String[]) - Constructor for class mechanics.statuses.items.HoldItem
Initialise a HoldItem that can be used only by certain named pokemon.
HoldItem(boolean, String) - Constructor for class mechanics.statuses.items.HoldItem
 
HoldItem(String) - Constructor for class mechanics.statuses.items.HoldItem
Creates a new instance of HoldItem
HoldItem(String, String[]) - Constructor for class mechanics.statuses.items.HoldItem
Initialise a HoldItem that can be used only by certain named pokemon.
HoldItem(boolean, String) - Constructor for class mechanics.statuses.items.HoldItem
 
HoldItem(String) - Constructor for class mechanics.statuses.items.HoldItem
Creates a new instance of HoldItem
HoldItemData - Class in mechanics.statuses.items
 
HoldItemData - Class in mechanics.statuses.items
 
HoldItemData() - Constructor for class mechanics.statuses.items.HoldItemData
 
HoldItemData() - Constructor for class mechanics.statuses.items.HoldItemData
 

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