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Class Summary | |
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AbsorbMove | Creates a move that increases the user's health by a percentage of the damage done to the opponent. |
HealthBasedMove | A move that does higher damage when the user has more Hp |
HiddenPowerMove | |
MoveList | This class contains static methods for maintaining the server's list of moves that pokemon can have. |
MoveList.AttractEffect | |
MoveList.CoEffect | |
MoveList.EndureEffect | |
MoveList.FixedAttackEffect | A status that forces the user to continue to use the same move. |
MoveList.FixedAttackMove | A move that prevents the user from using other moves until the move misses or the number of turns is reached. |
MoveList.HealBlockEffect | Prevents the affected party from using recovery moves for 5 turns. |
MoveList.LockOnEffect | Ensures that the next move will hit unless the opponenet has an ISE. |
MoveList.LuckyChantEffect | The party cannot be hit by critical hits for 5 turns. |
MoveList.MistEffect | |
MoveList.PartyEffect | An effect that is applied to a team for 5 turns. |
MoveList.PerfectAccuracyMove | A move that always hits unless the opponent is underground or flying. |
MoveList.SafeguardEffect | |
MoveList.SpeedSwapEffect | An effect that _effectively_ swaps the speeds of the pokemon in play. |
MoveList.SpikesEffect | |
MoveList.StealthRockEffect | |
MoveList.StockpileMove | A move that is based upon the number of levels stored in Stockpile |
MoveList.SubstituteEffect | |
MoveList.ToxicSpikesEffect | |
MoveList.TrappingEffect | |
MoveListEntry | This class represents an entry in a pokemon's move list. |
MoveSet | |
MoveSetData | |
MultipleHitMove | Creates a move that hits from 2-5 times. |
PokemonMove | This class represents a move that a pokemon can use on its turn. |
RecoilMove | Creates a move that does damage to the user equal to a percentage of the damage done to the opponent. |
StatusMove | |
WeatherMove | A FieldMove is a move that a pokemon can use that applies a set of field effects to the field (not to a particular pokemon). |
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