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java.lang.Objectmechanics.moves.PokemonMove
mechanics.moves.MoveList.StockpileMove
public static class MoveList.StockpileMove
A move that is based upon the number of levels stored in Stockpile
Field Summary |
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Fields inherited from class mechanics.moves.PokemonMove |
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m_accuracy, m_entry, m_power, m_pp, m_type |
Constructor Summary | |
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MoveList.StockpileMove(PokemonType type,
int power,
double accuracy,
int pp)
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Method Summary | |
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int |
getLevels(Pokemon p)
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mechanics.moves.MoveList.StockpileEffect |
getStockpileEffect(Pokemon p)
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Methods inherited from class mechanics.moves.PokemonMove |
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attemptHit, beginTurn, canCriticalHit, clone, getAccuracy, getEffectiveness, getEffectiveness, getMoveListEntry, getPower, getPp, getPriority, getStatusException, getType, hasHighCriticalHitRate, isAttack, isBuggy, isDamaging, isSpecial, setAccuracy, setPower, setType, switchIn, use |
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public MoveList.StockpileMove(PokemonType type, int power, double accuracy, int pp)
Method Detail |
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public mechanics.moves.MoveList.StockpileEffect getStockpileEffect(Pokemon p)
public int getLevels(Pokemon p)
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