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java.lang.Objectmechanics.statuses.StatusEffect
mechanics.moves.MoveList.LockOnEffect
public static class MoveList.LockOnEffect
Ensures that the next move will hit unless the opponenet has an ISE. The logic is located in AdvanceMechanics.
Field Summary |
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Fields inherited from class mechanics.statuses.StatusEffect |
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m_lock, SPECIAL_EFFECT_LOCK, STATE_ACTIVE, STATE_DEACTIVATED, STATE_REMOVABLE, WEATHER_EFFECT_LOCK |
Constructor Summary | |
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MoveList.LockOnEffect()
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Method Summary | |
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java.lang.String |
getDescription()
Get a description of this status effect. |
java.lang.String |
getName()
Get the name of this status effect. |
int |
getTier()
Remove the tier of the after-turn effect. |
boolean |
tick(Pokemon p)
Called each turn that this status effect is applied to a pokemon. |
Methods inherited from class mechanics.statuses.StatusEffect |
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activate, apply, apply, beginTick, canSwitch, canSwitch, clone, deactivate, deactivates, disable, equals, executeTurn, getEffectiveness, getEnemyTransformedEffectiveness, getEnemyTransformedMove, getInducer, getLock, getMove, getTierCount, getTransformedEffectiveness, getTransformedMove, hitsThroughSubstitute, immobilises, informDamaged, informDuplicateEffect, isActive, isEffectivenessTransformer, isExclusiveWith, isListener, isMoveTransformer, isPassable, isRemovable, isSingleton, setInducer, switchIn, switchOut, unapply, vetoesMove |
Methods inherited from class java.lang.Object |
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finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public MoveList.LockOnEffect()
Method Detail |
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public java.lang.String getName()
StatusEffect
getName
in class StatusEffect
public java.lang.String getDescription()
StatusEffect
getDescription
in class StatusEffect
public int getTier()
StatusEffect
getTier
in class StatusEffect
public boolean tick(Pokemon p)
StatusEffect
tick
in class StatusEffect
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