mechanics.statuses
Class FlinchEffect

java.lang.Object
  extended by mechanics.statuses.StatusEffect
      extended by mechanics.statuses.FlinchEffect
All Implemented Interfaces:
java.lang.Cloneable

public class FlinchEffect
extends StatusEffect


Field Summary
 
Fields inherited from class mechanics.statuses.StatusEffect
m_lock, SPECIAL_EFFECT_LOCK, STATE_ACTIVE, STATE_DEACTIVATED, STATE_REMOVABLE, WEATHER_EFFECT_LOCK
 
Constructor Summary
FlinchEffect()
          Creates a new instance of ConfuseEffect
FlinchEffect(int rounds)
          Normally 'rounds' = 1, but hyper beam can be considered a flinch effect for two rounds, since the first round it will not have any effect.
 
Method Summary
 boolean apply(Pokemon p)
          Applies the initial effects of the status to a pokemon but does not add the status to the list of statuses the pokemon has.
 java.lang.String getDescription()
          Get a description of this status effect.
 java.lang.String getName()
          Get the name of this status effect.
 int getTier()
          Remove the tier of the after-turn effect.
 boolean immobilises(Pokemon p)
          Return whether this effect immobilises the pokemon.
 boolean switchOut(Pokemon p)
          Called when a pokemon with this status effect switches out.
 boolean tick(Pokemon p)
          Called each turn that this status effect is applied to a pokemon.
 void unapply(Pokemon p)
          Unapply this status effect.
 
Methods inherited from class mechanics.statuses.StatusEffect
activate, apply, beginTick, canSwitch, canSwitch, clone, deactivate, deactivates, disable, equals, executeTurn, getEffectiveness, getEnemyTransformedEffectiveness, getEnemyTransformedMove, getInducer, getLock, getMove, getTierCount, getTransformedEffectiveness, getTransformedMove, hitsThroughSubstitute, informDamaged, informDuplicateEffect, isActive, isEffectivenessTransformer, isExclusiveWith, isListener, isMoveTransformer, isPassable, isRemovable, isSingleton, setInducer, switchIn, vetoesMove
 
Methods inherited from class java.lang.Object
finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

FlinchEffect

public FlinchEffect()
Creates a new instance of ConfuseEffect


FlinchEffect

public FlinchEffect(int rounds)
Normally 'rounds' = 1, but hyper beam can be considered a flinch effect for two rounds, since the first round it will not have any effect.

Method Detail

getName

public java.lang.String getName()
Description copied from class: StatusEffect
Get the name of this status effect.

Overrides:
getName in class StatusEffect

tick

public boolean tick(Pokemon p)
Description copied from class: StatusEffect
Called each turn that this status effect is applied to a pokemon. Returns whether the status was removed.

Overrides:
tick in class StatusEffect

getTier

public int getTier()
Description copied from class: StatusEffect
Remove the tier of the after-turn effect.

Overrides:
getTier in class StatusEffect

switchOut

public boolean switchOut(Pokemon p)
Description copied from class: StatusEffect
Called when a pokemon with this status effect switches out. Returns true if the status effect should be removed.

Overrides:
switchOut in class StatusEffect

apply

public boolean apply(Pokemon p)
Description copied from class: StatusEffect
Applies the initial effects of the status to a pokemon but does not add the status to the list of statuses the pokemon has.

Overrides:
apply in class StatusEffect

unapply

public void unapply(Pokemon p)
Description copied from class: StatusEffect
Unapply this status effect.

Overrides:
unapply in class StatusEffect

getDescription

public java.lang.String getDescription()
Description copied from class: StatusEffect
Get a description of this status effect.

Overrides:
getDescription in class StatusEffect

immobilises

public boolean immobilises(Pokemon p)
Description copied from class: StatusEffect
Return whether this effect immobilises the pokemon.

Overrides:
immobilises in class StatusEffect