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java.lang.Objectmechanics.statuses.StatusEffect
mechanics.statuses.FlinchEffect
public class FlinchEffect
Field Summary |
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Fields inherited from class mechanics.statuses.StatusEffect |
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m_lock, SPECIAL_EFFECT_LOCK, STATE_ACTIVE, STATE_DEACTIVATED, STATE_REMOVABLE, WEATHER_EFFECT_LOCK |
Constructor Summary | |
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FlinchEffect()
Creates a new instance of ConfuseEffect |
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FlinchEffect(int rounds)
Normally 'rounds' = 1, but hyper beam can be considered a flinch effect for two rounds, since the first round it will not have any effect. |
Method Summary | |
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boolean |
apply(Pokemon p)
Applies the initial effects of the status to a pokemon but does not add the status to the list of statuses the pokemon has. |
java.lang.String |
getDescription()
Get a description of this status effect. |
java.lang.String |
getName()
Get the name of this status effect. |
int |
getTier()
Remove the tier of the after-turn effect. |
boolean |
immobilises(Pokemon p)
Return whether this effect immobilises the pokemon. |
boolean |
switchOut(Pokemon p)
Called when a pokemon with this status effect switches out. |
boolean |
tick(Pokemon p)
Called each turn that this status effect is applied to a pokemon. |
void |
unapply(Pokemon p)
Unapply this status effect. |
Methods inherited from class mechanics.statuses.StatusEffect |
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activate, apply, beginTick, canSwitch, canSwitch, clone, deactivate, deactivates, disable, equals, executeTurn, getEffectiveness, getEnemyTransformedEffectiveness, getEnemyTransformedMove, getInducer, getLock, getMove, getTierCount, getTransformedEffectiveness, getTransformedMove, hitsThroughSubstitute, informDamaged, informDuplicateEffect, isActive, isEffectivenessTransformer, isExclusiveWith, isListener, isMoveTransformer, isPassable, isRemovable, isSingleton, setInducer, switchIn, vetoesMove |
Methods inherited from class java.lang.Object |
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finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public FlinchEffect()
public FlinchEffect(int rounds)
Method Detail |
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public java.lang.String getName()
StatusEffect
getName
in class StatusEffect
public boolean tick(Pokemon p)
StatusEffect
tick
in class StatusEffect
public int getTier()
StatusEffect
getTier
in class StatusEffect
public boolean switchOut(Pokemon p)
StatusEffect
switchOut
in class StatusEffect
public boolean apply(Pokemon p)
StatusEffect
apply
in class StatusEffect
public void unapply(Pokemon p)
StatusEffect
unapply
in class StatusEffect
public java.lang.String getDescription()
StatusEffect
getDescription
in class StatusEffect
public boolean immobilises(Pokemon p)
StatusEffect
immobilises
in class StatusEffect
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