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java.lang.Objectmechanics.statuses.StatusEffect
mechanics.statuses.ChargeEffect
public class ChargeEffect
Field Summary |
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Fields inherited from class mechanics.statuses.StatusEffect |
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m_lock, SPECIAL_EFFECT_LOCK, STATE_ACTIVE, STATE_DEACTIVATED, STATE_REMOVABLE, WEATHER_EFFECT_LOCK |
Constructor Summary | |
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ChargeEffect(int turns,
java.lang.String msg,
MoveListEntry move)
Initialise a new charge effect. |
Method Summary | |
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boolean |
apply(Pokemon p)
Applies the initial effects of the status to a pokemon but does not add the status to the list of statuses the pokemon has. |
boolean |
deactivates(Pokemon p)
Charge prevents the pokemon from choosing a move. |
java.lang.String |
getDescription()
Get a description of this status effect. |
MoveListEntry |
getMove()
Return the move that will be used after the charge finishes. |
java.lang.String |
getName()
Get the name of this status effect. |
int |
getTier()
Remove the tier of the after-turn effect. |
MoveListEntry |
getTransformedMove(Pokemon p,
MoveListEntry entry)
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boolean |
immobilises(Pokemon p)
Return whether this effect immobilises the pokemon. |
boolean |
isMoveTransformer(boolean enemy)
Returns true if this status effect is capable of transforming moves. |
void |
setTurns(int turns)
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boolean |
switchOut(Pokemon p)
Called when a pokemon with this status effect switches out. |
boolean |
tick(Pokemon p)
Called each turn that this status effect is applied to a pokemon. |
void |
unapply(Pokemon p)
Unapply this status effect. |
Methods inherited from class mechanics.statuses.StatusEffect |
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activate, apply, beginTick, canSwitch, canSwitch, clone, deactivate, disable, equals, executeTurn, getEffectiveness, getEnemyTransformedEffectiveness, getEnemyTransformedMove, getInducer, getLock, getMove, getTierCount, getTransformedEffectiveness, hitsThroughSubstitute, informDamaged, informDuplicateEffect, isActive, isEffectivenessTransformer, isExclusiveWith, isListener, isPassable, isRemovable, isSingleton, setInducer, switchIn, vetoesMove |
Methods inherited from class java.lang.Object |
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finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ChargeEffect(int turns, java.lang.String msg, MoveListEntry move)
turns
- the number of turns to charge formsg
- message to display when effect is appliedmove
- move to use after charge is completeMethod Detail |
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public java.lang.String getName()
StatusEffect
getName
in class StatusEffect
public void setTurns(int turns)
public boolean isMoveTransformer(boolean enemy)
StatusEffect
isMoveTransformer
in class StatusEffect
enemy
- whether this is an enemy movepublic MoveListEntry getTransformedMove(Pokemon p, MoveListEntry entry)
getTransformedMove
in class StatusEffect
public boolean apply(Pokemon p)
StatusEffect
apply
in class StatusEffect
public void unapply(Pokemon p)
StatusEffect
unapply
in class StatusEffect
public boolean deactivates(Pokemon p)
deactivates
in class StatusEffect
public boolean switchOut(Pokemon p)
StatusEffect
switchOut
in class StatusEffect
public int getTier()
StatusEffect
getTier
in class StatusEffect
public boolean tick(Pokemon p)
StatusEffect
tick
in class StatusEffect
public java.lang.String getDescription()
StatusEffect
getDescription
in class StatusEffect
public MoveListEntry getMove()
public boolean immobilises(Pokemon p)
StatusEffect
immobilises
in class StatusEffect
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