netbattle.messages
Class WelcomeMessage
java.lang.Object
netbattle.messages.NetMessage
netbattle.messages.WelcomeMessage
- All Implemented Interfaces:
- java.io.Serializable
public class WelcomeMessage
- extends NetMessage
- See Also:
- Serialized Form
Fields inherited from class netbattle.messages.NetMessage |
ACCEPT_CHALLENGE, ACCEPTED_CHALLENGE, ACTIVITY_MESSAGE, ADD_BATTLE, BAN_USER, BATTLE_END, BATTLE_READY, ERROR_LOG_MESSAGE, FIELD_TEXT, FINALISE_CHALLENGE, FIND_ALIASES_MESSAGE, INFORM_DAMAGE, ISSUE_CHALLENGE, JOIN_CHANNEL_MESSAGE, JOIN_SERVER, PARTY_MESSAGE, RATIO_REFRESH, REGISTER_ACCOUNT, REPLACE_POKEMON, REQUEST_MOVE, SELECTION_END, SPECTATOR_MESSAGE, STAT_REFRESH, STATUS_CHANGE, SUCCESS_MESSAGE, UPDATE_POKEMON_STATUS, USE_MOVE, USER_LIST, USER_TABLE, WELCOME_MESSAGE, WELCOME_TEXT_MESSAGE, WITHDRAW_CHALLENGE |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
WelcomeMessage
public WelcomeMessage(java.lang.String name,
java.lang.String message,
java.lang.String unique)
WelcomeMessage
public WelcomeMessage(java.lang.String name,
int level)
WelcomeMessage
public WelcomeMessage(int level)
getMessage
public int getMessage()
- Specified by:
getMessage
in class NetMessage
getLevel
public int getLevel()
getServerName
public java.lang.String getServerName()
setText
public void setText(java.lang.String text)
getText
public java.lang.String getText()
getUniqueName
public java.lang.String getUniqueName()
logInRequired
public boolean logInRequired()
- Description copied from class:
NetMessage
- Returns whether the client must be logged in before he should
receive this message.
- Overrides:
logInRequired
in class NetMessage