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| Packages that use PokemonNature | |
|---|---|
| mechanics | |
| shoddybattle | |
| Uses of PokemonNature in mechanics |
|---|
| Fields in mechanics declared as PokemonNature | |
|---|---|
static PokemonNature |
PokemonNature.N_ADAMANT
|
static PokemonNature |
PokemonNature.N_ADAMANT
|
static PokemonNature |
PokemonNature.N_BASHFUL
|
static PokemonNature |
PokemonNature.N_BASHFUL
|
static PokemonNature |
PokemonNature.N_BOLD
|
static PokemonNature |
PokemonNature.N_BOLD
|
static PokemonNature |
PokemonNature.N_BRAVE
|
static PokemonNature |
PokemonNature.N_BRAVE
|
static PokemonNature |
PokemonNature.N_CALM
|
static PokemonNature |
PokemonNature.N_CALM
|
static PokemonNature |
PokemonNature.N_CAREFUL
|
static PokemonNature |
PokemonNature.N_CAREFUL
|
static PokemonNature |
PokemonNature.N_DOCILE
|
static PokemonNature |
PokemonNature.N_DOCILE
|
static PokemonNature |
PokemonNature.N_GENTLE
|
static PokemonNature |
PokemonNature.N_GENTLE
|
static PokemonNature |
PokemonNature.N_HARDY
|
static PokemonNature |
PokemonNature.N_HARDY
|
static PokemonNature |
PokemonNature.N_HASTY
|
static PokemonNature |
PokemonNature.N_HASTY
|
static PokemonNature |
PokemonNature.N_IMPISH
|
static PokemonNature |
PokemonNature.N_IMPISH
|
static PokemonNature |
PokemonNature.N_JOLLY
|
static PokemonNature |
PokemonNature.N_JOLLY
|
static PokemonNature |
PokemonNature.N_LAX
|
static PokemonNature |
PokemonNature.N_LAX
|
static PokemonNature |
PokemonNature.N_LONELY
|
static PokemonNature |
PokemonNature.N_LONELY
|
static PokemonNature |
PokemonNature.N_MILD
|
static PokemonNature |
PokemonNature.N_MILD
|
static PokemonNature |
PokemonNature.N_MODEST
|
static PokemonNature |
PokemonNature.N_MODEST
|
static PokemonNature |
PokemonNature.N_NAIVE
|
static PokemonNature |
PokemonNature.N_NAIVE
|
static PokemonNature |
PokemonNature.N_NAUGHTY
|
static PokemonNature |
PokemonNature.N_NAUGHTY
|
static PokemonNature |
PokemonNature.N_QUIET
|
static PokemonNature |
PokemonNature.N_QUIET
|
static PokemonNature |
PokemonNature.N_QUIRKY
|
static PokemonNature |
PokemonNature.N_QUIRKY
|
static PokemonNature |
PokemonNature.N_RASH
|
static PokemonNature |
PokemonNature.N_RASH
|
static PokemonNature |
PokemonNature.N_RELAXED
|
static PokemonNature |
PokemonNature.N_RELAXED
|
static PokemonNature |
PokemonNature.N_SASSY
|
static PokemonNature |
PokemonNature.N_SASSY
|
static PokemonNature |
PokemonNature.N_SERIOUS
|
static PokemonNature |
PokemonNature.N_SERIOUS
|
static PokemonNature |
PokemonNature.N_TIMID
|
static PokemonNature |
PokemonNature.N_TIMID
|
| Methods in mechanics that return PokemonNature | |
|---|---|
static PokemonNature |
PokemonNature.getNature(int i)
Get a nature by index. |
static PokemonNature |
PokemonNature.getNature(int i)
Get a nature by index. |
| Uses of PokemonNature in shoddybattle |
|---|
| Methods in shoddybattle that return PokemonNature | |
|---|---|
PokemonNature |
Pokemon.getNature()
|
PokemonNature |
Pokemon.getNature()
|
| Constructors in shoddybattle with parameters of type PokemonNature | |
|---|---|
Pokemon(BattleMechanics mech,
PokemonSpecies species,
PokemonNature nature,
java.lang.String ability,
java.lang.String item,
int gender,
int level,
int[] ivs,
int[] evs,
MoveListEntry[] moves,
int[] ppUps)
Create and validate a new pokemon. |
|
Pokemon(BattleMechanics mech,
PokemonSpecies species,
PokemonNature nature,
java.lang.String ability,
java.lang.String item,
int gender,
int level,
int[] ivs,
int[] evs,
MoveListEntry[] moves,
int[] ppUps)
Create and validate a new pokemon. |
|
Pokemon(BattleMechanics mech,
PokemonSpecies species,
PokemonNature nature,
java.lang.String ability,
java.lang.String item,
int gender,
int level,
int[] ivs,
int[] evs,
MoveListEntry[] moves,
int[] ppUps,
boolean validate)
Creates a new instance of Pokemon |
|
Pokemon(BattleMechanics mech,
PokemonSpecies species,
PokemonNature nature,
java.lang.String ability,
java.lang.String item,
int gender,
int level,
int[] ivs,
int[] evs,
MoveListEntry[] moves,
int[] ppUps,
boolean validate)
Creates a new instance of Pokemon |
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